Company | Role | Period Employed | Projects |
---|---|---|---|
![]() Epic Games |
Lead Technical Artist (prev. Senior Technical Artist) |
March 2022 - Present | Fall Guys - Platformer, Multiplatform - Released - Shipping on 10+ platforms, porting, optimisation, features. You name it, we smashed it. |
![]() Infinity Ward |
Senior Technical Artist | September 2021 - January 2022 | Call of Duty: Modern Warfare 3 (2023) - Shooter, Multiplatform - Released - Developing tools for artists, designers & QA - Finding & fixing performance bottlenecks, empowering non-technical people to visualise & fix them too |
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Technical Artist | September 2018 - September 2021 | Need For Speed: Unbound - Racing, Multiplatform - Released - Complete redevelopment of character pipeline, and heavy refactoring to existing vehicle pipeline - Maintenance & ownership of existing legacy toolsets Need For Speed: Heat - Racing, Multiplatform - Released - Content optimisation and bug crushing |
![]() Supermassive Games |
Technical Artist | February 2017 - September 2018 | Bravo Team - Shooter, PSVR - Released |
Unity Developer | July 2015 - February 2017 |